Make an AR Drawing App – Part 3

Make an AR Drawing App - Part 3

Introduction Check out the other parts of this series: Part 1 Part 2 In this tutorial, we are going to wrap up our project from Part 1 and Part 2 by giving it two incredible new features. The first is the ability to draw on a detected surface (as I’m sure you already know, if … Read moreMake an AR Drawing App – Part 3

Make an AR Drawing App – Part 2

Make an AR Drawing App - Part 2

Introduction Check out the other parts of this series: Part 1 Part 3 In this tutorial, we will be adding in the final components to allow the user to draw in 3D space. We will be going over how to use the Trail Renderer to create a paint stroke effect and how we use the … Read moreMake an AR Drawing App – Part 2

Make an AR Drawing App – Part 1

Make an AR Drawing App - Part 1

Introduction Check out the other parts of this series: Part 2 Part 3 One of the great things about Augmented Reality is just what its name implies: you get to add-to reality. Some developers have done this in the form of a “play basketball with a dinosaur” app or a “fight the aliens invading your … Read moreMake an AR Drawing App – Part 1

How to Create an AR Shoot ’Em Up Gallery Game – Part 3

Intro In the previous tutorials within this series (Part 1 and Part 2), we learned how to: setup Unity Project to create an iOS AR game import a 3D bottle model design and assign materials for the above implement physics for the 3D bottle create a placement indicator add a script to the above After … Read moreHow to Create an AR Shoot ’Em Up Gallery Game – Part 3

How to Create an AR Shoot ‘Em Up Gallery Game – Part 2

Intro In Part 1 of this series, I showed you how to: setup a Unity Project to create iOS AR games import a 3D Bottle Model create/design materials for it and then assign them add physics to said bottle. With the initial setup done, let’s now develop the game mechanics. The complete Unity project for this … Read moreHow to Create an AR Shoot ‘Em Up Gallery Game – Part 2

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